World Of Warcraft training

World Of Warcraft training

PVP Frost Mage

 

PVP Frost Mage training

In this post, you will get acquainted with the following tutorials

1- The best Enchantments for PVP Frost Mage class

2- The best socket and gem for PVP Frost Mage

3- The best talent – Talent for PVP Frost Mage class

4- Rotations or how to play with PVP Frost Mage class The best and most practical job for the PVP Frost Mage class is engineering and Jewelcrafting.

Class, select the opposite side of Mage Armor and the desired talent, and throw the arcane intellect and Dampen magic buffs yourself.

 

dampen reduces the amount of damage you eat + the damage you eat, and increases the Amplify Magic hill and the amount of damage you eat, and since the amount can not be dumped, dampen is more suitable.

Regarding talent, I must say that if your main talent is frost, take some Arcane with it, if it is fire, take frost with it, and if it is Arcane, take Frost with it again, and never fill only one talent.

Mags are casters with light armor (cloth) that use mana as their source of magic.

 

Megs use three types of magic: arcane, frost, fire to deal with enemies, you can freeze your enemies or turn them into sheep, you can teleport to different cities and for yourself and allies Prepare food and drink yourself. Meanwhile, this class can only play the role of DPS.

Swords can use three types of Mage Armor.

1- Mage Armor: This Armor is usually used in duels with casters such as priest, mage, warlock, druid (balance) because: it adds 40 to all your magic resistances, it gives the ability to regenerate half of your manat when casting And it reduces the persistence time of all harmful buffers (like silence) of Roton to 50%! That means now a 4-second silence counts only 2 seconds.

2- molten armor: This armor is used against healers or hunters or rarely against other mele DPS because: when someone attacks, he damages 170 fires, a ciritical chance equal to 35% spirit Increases the chances of you eating ciritical by 5%.

3- Ice Armor: This armor is used only against mele DPS because: Increases Armor 1395 and Frost resistance to 60. If someone attacks you, it will halve its speed and reduce its attack speed.

 

Types of talent:

Arcane Talent is almost balanced and you can use it in front of any class because:

With Slow talent, the speed of casting and attacking suffering and momentum speed decreases, with talent, presence of mind Your next instant magic will be cast and the arcane barrage will give you this firmness so that you are constantly moving and at the same time inflict good damage.

Fire is usually used against casters. Your chute has many capabilities to interrupt the other side spell cast, for example, with Impact talent, sometimes fire blast stuns you or Blast wave You can throw the other side back, with Dragon’s Breath you can disorient the enemies in front of you for a few seconds.

Frost is also used against mele DPSs like Warrior because:

With Frostbite talent, all your frost spells have a chance to zero the other side’s momentum (for 5 seconds), with permafrost talent, your momentum reduction magic reduces the amount of momentum more, and with your water elemental summon, water You create an elemental that can freeze your enemies in an area every few seconds, and with your deep freeze it stuns a freeze target for 5 seconds.

 

 

Talent Tree suitable for PVP Frost Mage class 

https://3x3x5.ir/dl/2021/04/PVP-Frost-Mage.jpg

 

https://3x3x5.ir/dl/2021/05/3x3x5.ir_.png

 

Glyphs suitable for PVP Frost Mage class

  1. Glyph of Evocation
  2. Glyph of Ice Barrier
  3. Glyph of Icy Veins
  4. Glyph of Mana GemGlyph of Blink
  5. Glyph of Polymorph

  1. Glyph of Slow Fall
  2. Glyph of Fire Ward
  3. Glyph of Frost Ward

  1. Meta: Chaotic Skyflare Diamond
  2. Red: Runed Cardinal Ruby
  3. Yellow: Quick King’s Amber
  4. Blue: Stormy Majestic Zircon , Mysterious Dreadstone

  1. HeadArcanum of Dominance
  2. ShoulderInscription of Dominance
  3. CloakScroll of Enchant Cloak – Spell Piercing
  4. ChestScroll of Enchant Chest – Exceptional Resilience
  5. BracersScroll of Enchant Bracer – Superior Spellpower
  6. GlovesScroll of Enchant Gloves – Exceptional Spellpower
  7. WaistEternal Belt Buckle
  8. LegsSapphire Spellthread
  9. BootsScroll of Enchant Boots – Tuskarr’s Vitality

Weapons

  1. One-handedScroll of Enchant Weapon – Mighty Spellpower
  2. Two-handedScroll of Enchant Staff – Greater Spellpower

 

 

https://3x3x5.ir/dl/2021/05/3x3x5.ir_.png
Spell Power: 3300-3500

Hit rating: 120

Spell Penetration 120-130

Critical change: 17-20%

Resilience: 1000-1150

Frost is also used against mele DPSs like Warrior because:

With Frostbite talent, all your frost spells have a chance to zero the other side’s momentum (for 5 seconds), with permafrost talent, your momentum reduction magic reduces the amount of momentum more, and with your water elemental summon, water You create an elemental that can freeze your enemies in an area every few seconds, and with your deep freeze it stuns a freeze target for 5 seconds.

According to the Class, you select the opposite side of the desired Mage Armor and set the arcane intellect and Dampen magic buffs yourself.

dampen reduces the amount of damage you eat + the damage you eat, and increases the Amplify Magic hill and the amount of damage you eat, and since the amount can not be dumped, dampen is more suitable.

Regarding talent, I must say that if your main talent is frost, take some Arcane with it, if it is fire, take frost with it, and if it is Arcane, take Frost with it again, and never fill only one talent.

In the case of arcane mages, the usual thing is to polymorph the side first and organize the Mirror Image and use all the tinkets and abilities that increase spell power + haste, Slow the side and start Click on the Arcane Blast cast after the side of the polymorph is Presence of Mind.

And an Arcane blast (which you now play instant cast) then if the missile Barrage falls, you start rotating the Arcane Missiles cast, but if it did not fall, you hit an arcane Barrage and you are affected until the cooldown ends and you cast it again. But if the caster side is, try to cast a spell less so that when the side starts casting, interrupt the spell with the counter spell.

 

If the party survives long enough to finish your manatee, you can do two things:

If you know Engineering and you have a special Enchanted on the Belt and boots, first cast it with Cobalt Frag Bomb and then activate the Enchanted on the boots and go and stand at a distance and start a new cast evocation if you have Glyph of Evocation plus 60% of the meaning that becomes Regenerate 60% of Helton also regenerate!

2. If you do not know Engineering, click Invisibility and go somewhere and reduce evocation.

In the case of Frost, you should try to reduce the side movement as much as you can so that you can easily DPS it. Like arcane mages, you polymorph the first side.

Since it may have the Trinket side and remove the polymorph, as a precaution, polymorph the side twice, then cast the following spells:

Mirror ImageSummon Water Elemental – Any trick that gives spell power + haste, then click on the attack of your Mentalton Datter and start the Frostbolt cast.

1- Beat Cone of cold and cut it !!!!

2-Hit Frost Nova and hit Deep Freeze if desired.

3. Take a few steps back and Ice Block and stand until the arithmetic side of your Image is damaged.

4- If you know Engineering, activate your boots and take them off quickly.

5- Hit the Ice Barrier and hit the side as much as you can to leave the Ice Barrier and Freeze the side (again, if you wish, you can hit Deep Freeze)

6-Blink !!

7- Click invisibility and wait for the side of your image to be damaged, but in this case, it is better not to use your invisibility, because then you can no longer use Evocation effectively.

8. Freeze the side with water elemental.

 

If you put these spells in order, their cooldowns will end one by one and you can use them again.

Now if for any reason you hit all the above spells in Cooldown being cold Snap and you can use all your Frost spells again because the cooldown is all over.

 

 

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