World Of Warcraft training

World Of Warcraft training

Should we play Warlock?

 

Class: Warlock
Role: Range DPS / Spell Caster
Armor: Cloth wearer
Abilities: Fire spells, Shadow Spells, Demonic Spells

Before you start playing with this class and enjoying your game and class, you need to consider some points

1. Warlock weapon is to fight the use of magic and you have to fight at a distance from the enemy. So this class is not designed for close combat and hand-to-hand combat
. Warlock is a dark force. To play well with any class, you need to understand the nature of that class so that you can use their abilities in a timely manner.

3. The power of warlocks depends on the demons they summon for battle

4. To play with this class, you need high speed of action, fast reaction, the ability to control the time on the execution of spells, the ability to execute a large number of spells in a fight

Overall, although Warlock is a powerful class, it is not easy to play with. But when you get the ability to play with it, you will find it a good and enjoyable class.
Talent:
Affliction:
In this talent, Warlock uses the magic of Shadow and throws courses on the opponent that act as Damage Over Time or DOT and strikes blows on the opponent in a period of time.
Demonology:
In this talent, Warlock uses more powerful Demons and uses a combination of fire and Shado
Destruction:
In this talent, Warlock uses Fire and hits the opponent directly and Dot.
States Priority:
The first and most important issue that you face in the game with any class is States Priority.
In this game, abilities have been considered for all heroes, which can be seen in the player specifications section, including: Strength, Agility, Stamina, Intellect, Spirit, Haste, Hit, Critical, Mastery, Spell damage, Resilience, penetration
Each has its own task and function.
Here are some of the key pointers in moving forward with Warlock:
Spell damage: Increases the impact power of your spell (also known as Spell Power)
Intellect: Increases your mana and increases Spell damage, Critical hit your hit

Hit: Determines the amount of hitting your target. This ability is different for different levels of your opponent or enemy, and you can see the percentage of your hit error on the enemy at the levels of 85/86/87/88 / boss by holding the mouse on the Hit Chance option in the section of your hero.

Haste: Increases your hero speed in spelling and..
Critical: It is a normal blow that is eaten in critical situations. That is, depending on the value of your crit, the impact is multiplied.
Mastery: Your master in the talent field of your choice.
Resilience: Your hero’s resistance to other players’ blows (PVP)
Penetration: Penetration of your shot to other players (Resilience and ability to deal with it) (PVP)
Well, in every class there is a right to all these abilities, some abilities are completely useless for some classes. In the case of the
Warlock PVE class, the priority right is as follows:
Affliction:
Lower (iLvl 346 – 359) Gear Levels:
Int = Hit (to cap)> Spell Power> Haste (10%)> Crit> Mastery
Mid (iLvl 359 – 372) Gear Levels:
Int = Hit (to cap)> Spell Power> Haste (25%)> Crit> Mastery
Higher (iLvl 372+) Gear levels:
Int = Hit (to cap)> Spell Power> Haste (30%)> Crit> Mastery
Demonology:
Lower (iLvl 346 – 359) Gear Levels:
Int = Hit (to cap)> Spell Power> Haste (10%)> Mastery> haste> Crit
Mid (iLvl 359 – 372) Gear Levels:
Int = Hit (to cap)> Spell Power> Haste (25%)> Mastery> haste> Crit
Higher (iLvl 372+) Gear levels:
Int = Hit (to cap)> Spell Power> Haste (30%)> Mastery> haste> Crit
Destruction:
Lower (iLvl 346 – 359) Gear Levels:
Int = Hit (to cap)> Spell Power> Haste (10%)> Crit> Mastery
Mid (iLvl 359 – 372) Gear Levels:
Int = Hit (to cap)> Spell Power> Haste (25%)> Crit> Mastery
Higher (iLvl 372+) Gear levels:
Int = Hit (to cap)> Spell Power> Haste (30%)> Crit> Mastery

Hit As mentioned: The value is the target of your hit on the enemy. For a ride you have to bring the hit to its final required level (Hit Cap). This means that the error percentage for level 88 / Boss must reach zero.

For this purpose, you must increase the hit value to 1742 or 17%. The reason for the high importance of the hit is that the performance of the hit is in two ways, which I will explain with an example:
Suppose your error rate on a boss is 4%. In this case, it is 4% that your shot will not hit the target at all and will be missed. Your impact actually hits the target with 12K power, which drastically lowers your DPS.
Intellect and Spell power do not sacrifice them in any way !!! Whether in Reforge in Gem or Enchant (unless you need to Hit)
The haste problem is a bit complicated. Your speed performance is affected in two ways: the spell speed and the number of strokes that your DOT beats in a period of time.
In short, you should check the haste in 3 steps:
When the haste reaches 10% then go to the next state
When the haste reaches 25% then go to the next state
When the haste reaches 30% then go to the next state (which we do not reach in patch 4.0.6)

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